Week 2 devlog
Crystal Defenders » Devlog
Figure 1
Figure 1 shows all scenes currently set up (settings will come later when finalize what settings the player needs)
currently thinking for settings
Sound bar
music bar
controls change(might be too difficult)
dev mode: dev mode simply allows the user to skip to a certain level if they only want to play that level.
Due to other assignments not much time was allocated to the game this week
Most of the allocated time was getting the foundations of the levels set up
- This includes setting up all 3 rounds and making them work
- Making the menu button start the game
- Making a second shield script to control the second shield
- General bug fixing(menu screen had rigid bodies falling out of the map and buttons lit up weirdly when selected)
No feedback as both tutorial periods had clashes on them and so I was unable to show or get help setting up enemy to level progression (next weeks content
Figure 2
Figure 2 shows the switch from main menu to round 1.
Crystal Defenders
More posts
- week 6 devlog47 days ago
- Documentation + User Guide48 days ago
- Week 5 devlog53 days ago
- Week 4 devlog60 days ago
- Week 3 devlog67 days ago
- Week 1 devlog81 days ago
- Concept90 days ago
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