Week 4 devlog
some complications from last week were resolved this week with the help of lecturer
this included the projectile system that instantiated homing projectiles off screen towards the player as shown in figure 1
Figure 1
Figure 1 also shows the major bug that is speed of projectiles as they come at the player way faster then the shield can react which needs to be fixed using the animation curve setting in unity by playtesting multiple levels,
Figure 1 also shows the use of multiple projectiles which have different speeds to give a sensation of realism
demon spears > fireballs > tornados based on speed
another feature added is the round indicator and timer
Figure 2
as Figure 2 shows once a round as started this text should flash on screen to alert the player before disappearing and showing the timer
Figure 3
complications around the timer have given me issues which should be resolved after a consultation.
below are plans for addition for next week
plans
timer
warning sprite
fix the attack speeds
speed shield turning
shield sprite (increase shield size)
scene changer
beams
Crystal Defenders
More posts
- week 6 devlog21 days ago
- Documentation + User Guide21 days ago
- Week 5 devlog26 days ago
- Week 3 devlog40 days ago
- Week 2 devlog47 days ago
- Week 1 devlog54 days ago
- Concept63 days ago
Leave a comment
Log in with itch.io to leave a comment.