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Devlog
Crystal Defenders
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Devlog
week 6 devlog
October 25, 2024
by
Dunco656
From the feed back obtained during the 3B testing session i was able to polish my game a significant amount. this included... Text scaling and quality My original text had been scaled up too little to...
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Documentation + User Guide
October 25, 2024
by
Dunco656
Changes I made a significant number of changes in my final submission in comparison to my concept this included the changes to the 2 shields being changed into 1 shield with a projectile system to giv...
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Week 5 devlog
October 20, 2024
by
Dunco656
This week i have dedicated a lot of time to finishing off some of the past week's content and making sure its 100% the way i want it to be. This includes things like... Health bar I had originally gon...
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Week 4 devlog
October 13, 2024
by
Dunco656
some complications from last week were resolved this week with the help of lecturer this included the projectile system that instantiated homing projectiles off screen towards the player as shown in f...
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Week 3 devlog
October 06, 2024
by
Dunco656
For week 3's devlog I focused on enemies and its still a bit unpolished due to being unable to figure out how to make it so projectiles can be spawned on the outside of the screen and fly towards the...
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Week 2 devlog
September 29, 2024
by
Dunco656
Figure 1 Figure 1 shows all scenes currently set up (settings will come later when finalize what settings the player needs) currently thinking for settings Sound bar music bar controls change(might be...
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Week 1 devlog
September 22, 2024
by
Dunco656
Week 1 game dev log Movement, level design and main menu Movement: For this week's topic of movement, I have decided to go with a arrow keys(left and right and WASD(A and D) method to move the shields...
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Concept
September 13, 2024
by
Dunco656
Working title: Crystal Defenders Concept statement: Raise your shields in crystal defenders and protect your most valuable Treasure, the mana orb from the wicked hands of the very wizards you “borro...
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